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Templates / Contract

Free UI/UX Design Contract Template

A UI/UX design contract covers scope and deliverables, payment and review terms, ownership and portfolio use, responsibilities, and how the project ends.

UI/UX Design Contract template preview

Language:

en

Category:

Last updated:

October 2026

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The UI/UX design gets approved, then engineering starts building, and that’s when unclear states and handoff gaps turn into costly back-and-forth. This UI/UX design contract gives both sides one set of terms for how product design decisions get reviewed, handed off, and paid for, so the work still holds up once development begins. The agreement sits on a dark violet page with a green sign button, under Raleway headings and Roboto body text.

The opening section ties the agreement back to the accepted proposal and makes the contract the source of truth if the two overlap. Scope of work names the deliverables and treats anything outside that list as a priced change before work starts, which keeps usability research and design system work from drifting into “just one more thing”. Payment sets a 40% booking invoice and a 60% final invoice, with 14-day terms and a pause if an invoice goes overdue, and Reviews and changes defines what counts as a revision round so feedback doesn’t arrive across five places.

  • It covers our product UI/UX design Frames the agreement as the day-to-day rules for the project and makes the contract the source of truth over the accepted proposal.
  • Scope of work Lists the included deliverables and sets the rule that anything not listed gets treated as a change and priced before work starts.
  • Payment Spells out the 40% booking invoice, the 60% final invoice at handoff, 14-day payment terms, and what happens if an invoice goes overdue.
  • Reviews and changes Defines a revision round as one consolidated list of feedback and sets expectations for scattered feedback and out-of-scope changes.
  • Ending the project Covers how either side can end the project, what gets paid for, what gets handed over, and includes the signature block.

It runs as a signable contract: you swap in your own names, dates, rates, and any terms that work differently for your practice, then you send it and the client signs online.

We went from spending hours on every proposal to creating fully customized ones in under 5 minutes. That's not an exaggeration - we timed it.

Yazan & Mawaheb
Yazan & MawahebAgency Owners

What to include in a UI/UX design contract

PartWhat it covers

It covers our product UI/UX design

Sets the ground rules for running the work day to day and ties the agreement back to the accepted proposal, with the contract acting as the source of truth.

Scope of work

Names the platforms and deliverables being produced and says anything not listed gets treated as a change and priced before work starts.

Payment

Covers the 40% booking invoice, the 60% final invoice at handoff, 14-day terms, and the pause and timeline shift that applies when an invoice goes overdue.

Reviews and changes

Defines what counts as a revision round, how feedback gets delivered, and when extra changes get quoted and agreed in writing.

Who owns what

Explains what the client owns once the final invoice is paid, what the designer keeps, and when editable source files like the Figma file get handed over.

Portfolio use

Covers when finished work can be shown in a portfolio and how to require non-public treatment or a time-based hold by agreeing it in writing before kickoff.

What we’re responsible for

States what the designer is responsible for at delivery and handoff, and what stays outside the designer’s responsibility once implementation begins.

Ending the project

Covers notice and close-out expectations, what happens to payment and handover if the project ends, and includes the Signature section for acceptance.

Who it is for

Product designers, UI/UX studios, and freelancers who need a signed agreement before starting interface design, design systems, or handoff-ready screens for a client product team.

The contract in full

It covers our product UI/UX design work for your product, based on the proposal you accepted, and it sets the ground rules for how we’ll run the project day to day.

We’ll use it to keep decisions, reviews, handoff, and payment predictable so the design holds up when engineering starts building. If anything in the proposal and this agreement describe the same point, we’ll follow this agreement so there is one source of truth.

Scope of work

We’ll do product UI/UX design for the product and platform(s) described in the accepted proposal. The goal is to turn what we learn from stakeholders and users into flows, screens, and systemised UI that your engineers can build without guessing.

The deliverables included in this project are listed below. If a deliverable is not on that list, we can still help, but we’ll treat it as a change and price it before we start so your team is not surprised late in the schedule.

* UX audit findings report * Research summary pack * User flows and IA map * Wireframes and prototype * UI design system library * Handoff-ready UI screens

Payment

To book the project dates, we invoice 40% of the total price when the proposal is signed. We start holding time for the team once that booking payment is received. We invoice the remaining 60% when the finished work is handed over, meaning the agreed deliverables are ready for your team to use and we’ve scheduled the handoff walkthrough.

Each invoice is payable within 14 days of its date. If an invoice becomes overdue, we pause work and handoff until the account is back in good standing, and we shift the timeline by the length of the pause. We do this to protect your schedule and our team’s time.

Reviews and changes

A revision round is one consolidated set of feedback from you on a phase deliverable, given as a single list that we can work through. It includes clarifying questions and reasonable tweaks inside the approved direction, like adjusting hierarchy, states, copy placement, or a flow step. It does not include a new direction after you have approved the previous one.

Each phase includes the review cycles shown in the scope for your chosen tier. If feedback arrives scattered across calls, chat, and multiple documents, we will ask you to consolidate it before we revise. Changes beyond the included rounds, or new directions after approval, are quoted and agreed in writing before we do the work.

Who owns what

Once the final invoice is paid, you own the finished deliverables from this project: the UX audit findings report, research summary pack, user flows and IA map, wireframes and prototype, UI design system library, and handoff-ready UI screens. You can use them in your product, share them internally, and provide them to your developers and contractors so they can build and maintain what we designed.

We keep ownership of our underlying tools, templates, methods, and any reusable components we bring to the project. We also keep our working files and drafts unless the accepted proposal says you are receiving editable source files. If you are receiving source files, we’ll hand over the Figma file(s) set up with named components and styles, annotated flows, and notes for states and edge cases.

Portfolio use

We may show the finished work from this project in our portfolio, on our website, and in private presentations to prospective clients, because that is how our work gets evaluated. When we share it, we focus on the outcomes and the design decisions, not your confidential data.

If you need the work to stay private, tell us in writing before kickoff. We will then treat the work as non-public and we will not post it. If you want a time-based hold, for example until launch or until an internal announcement, we can do that too as long as we agree the timing in writing before we share anything.

What we’re responsible for

We’re responsible for delivering the work we agreed to, in the formats we agreed to, and for showing our reasoning so your team can build from it. We’ll document flows, states, edge cases, and handoff notes, and we’ll do a handoff walkthrough with your PM and engineers so build questions get answered.

We are not responsible for engineering implementation, app store approvals, security testing, performance, analytics accuracy, or legal compliance, because those depend on how the product is built and operated. We also cannot be responsible for issues caused by changes made after handoff by others. If something we delivered is unclear or inconsistent, tell us promptly and we’ll work with you to resolve it within the agreed scope.

Ending the project

Either of us can end the project if it’s no longer workable. We’ll agree the notice period with you in writing, and we’ll use that time to close out work in progress in a tidy way instead of stopping mid-stream.

If the project ends, you pay for the work completed up to the end date, including any committed time and any approved changes already in progress. Once your account is up to date, we’ll hand over what has been completed so far in its current state, along with any relevant notes needed for your team to continue. If the booking payment has been made, it holds the time we reserved and is not refundable once work has started.

Signature

Legal Notice: Please consult legal advice and carefully review the content of this contract template before implementing this template in your business.

Questions about this contract template

What should a UI/UX design contract include?

A UI/UX design contract typically covers scope and deliverables, payment timing and due dates, how reviews and changes work, ownership of deliverables, portfolio use, responsibilities, and how the project can end. This template includes all of those sections in writing, plus a signature block.

How many rounds of revisions should a UI/UX contract include?

The right number depends on the scope and the way the client team gives feedback, so contracts often define what a “revision round” means instead of naming a single number. This contract defines a revision round as one consolidated set of feedback and says extra changes get quoted and agreed in writing.

When do clients own UI/UX design deliverables?

Ownership terms usually hinge on final payment. This contract says the client owns the finished deliverables once the final invoice is paid, while the designer keeps ownership of underlying tools, methods, and reusable components.

What payment terms can you put in a UI/UX design contract?

Payment terms can cover deposit or booking amounts, when the balance is due, the invoice due period, and what happens if payment goes overdue. This contract uses a 40% booking invoice, a 60% final invoice at handoff, 14-day terms, and a work pause if an invoice becomes overdue.

Should a UI/UX designer be responsible for engineering implementation?

Most UI/UX contracts separate design delivery from engineering outcomes, because implementation depends on the build team and product constraints. This contract says the designer isn’t responsible for implementation, app store approvals, security testing, performance, analytics accuracy, or legal compliance.

Can a UI/UX designer show client work in a portfolio?

Portfolio rights can be allowed by default, restricted, or timed, as long as the contract says which applies. This contract allows showing finished work while focusing on outcomes rather than confidential data, and it gives the client the option to require non-public treatment by agreeing it in writing before kickoff.

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