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Templates / Contract

Free Composer Contract Template

A composer contract covers the scoring scope, delivery expectations, payment schedule, revision rules, rights, portfolio use, fixes, and termination terms.

Composer Contract template preview

Language:

en

Last updated:

October 2026

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A cut is getting locked, the mix calendar is tightening, and the buyer needs to know the score will land on picture and show up as clean stems on deadline. This composer contract picks up where an accepted proposal leaves off, so the schedule and delivery list don’t drift once the work starts.

The contract spells out what “film and game scoring” means in practice, from the cue list and inputs needed to start through mockups, approvals, and finals. Headings in Syne sit over Roboto body copy with terracotta and violet accents, so the client moves through the scope before they reach payment, changes, ownership, and the part about what happens if picture or implementation details move midstream... and who covers the cost when they do.

  • It goes with the proposal you’ve Connects the agreement back to the accepted proposal, including the project schedule and what gets delivered at handover.
  • What we’re doing Defines the scoring scope, what gets delivered, and what inputs you need to start on schedule, including cut or build references and temp notes.
  • Payment Sets a 30% booking payment to hold dates, then the remaining balance at final delivery, with 14-day terms and a pause on new work if payments go past due.
  • Changes and revisions Defines a round of notes and sign-off points, then covers how extra rounds get priced and agreed before extra work starts.
  • Ending the project Covers how either side can end the project, what gets paid or refunded based on work completed, and includes the signature block.

Once the contract is in Plutio, you replace the names, dates, and rates, then send it for online signature. Signed terms give both sides something to point to when notes arrive late, approvals stall, or delivery formats need to match a new cut.

We went from spending hours on every proposal to creating fully customized ones in under 5 minutes. That's not an exaggeration - we timed it.

Yazan & Mawaheb
Yazan & MawahebAgency Owners

What to include in a composer contract

PartWhat it covers

It goes with the proposal you’ve

Ties the contract to the accepted proposal, including the schedule and the delivery list the rest of the terms refer back to.

What we’re doing

Describes the scoring work, the deliverables, and the inputs needed to begin, including what happens when those inputs change.

Payment

States the booking payment, the remaining balance at handover, net-14 payment terms, and what happens when payment is late.

Changes and revisions

Defines rounds of notes by phase, sets the sign-off points the finals are built from, and explains how extra rounds get priced and agreed.

Who owns what

Explains what the client owns after final payment, what the composer keeps, and how credits are handled.

Portfolio use

Covers when the composer can show finished work, how embargoes and confidentiality requests work, and what needs to be agreed in writing.

Problems and fixes

Commits to fixing technical delivery errors and draws the line around issues caused by changing cuts, builds, or downstream post work.

Ending the project

Explains termination by written notice, how fees settle based on work completed, and includes the signature section for acceptance.

Who it is for

Film, TV, and game teams hiring a composer for composition & scoring under a fixed delivery schedule and approvals process.

The contract in full

It goes with the proposal you’ve accepted, including the project schedule and the list of what you’re getting at delivery.

We’re set up for post and implementation reality: spotting notes, theme sketches, timed mockups you can sign off on, then final stems and exports that match your cut or build. If something is unclear, we’d rather resolve it early in writing than surprise you later on a deadline.

What we’re doing

We’ll provide film and game scoring as a project, following the agreed cue list and delivery schedule. The goal is simple: music that hits to picture or gameplay beats, stays out of dialogue, and is deliverable as clean, organised files your mix team or implementer can use.

What you get is listed below. We’ll also tell you what we need, and when we need it, so we can start on schedule. At minimum, we expect a locked cut or current build, a timecode reference, and any temp music notes you want us to react to. If those inputs change midstream, we’ll treat that as a change to scope and handle it under “Changes and revisions”.

* Spotted cue list * Theme sketches * Timed cue mockups * Final stem set * Alternate mixes * Music edit exports

Payment

To book film and game scoring, you pay 30% of the total price when you sign the proposal. We schedule the team and hold your delivery dates once that booking payment is in.

The remaining 70% is due when we hand over the finished work. “Hand over” means we’ve delivered the final stem set and the agreed alternate mixes and exports in the agreed format.

We invoice as the project moves through those points. Each invoice is payable within 14 days of its date. If a payment goes past due, we’ll pause new writing and delivery until the account is brought up to date, and we’ll confirm any knock-on schedule impact with you in writing.

Changes and revisions

We keep revisions practical and tied to the way scoring actually runs. A “round of notes” means one consolidated set of feedback from you (or one person you’ve put in charge) on what we’ve sent, returned within the review window we agreed so we can stay on the delivery schedule.

Each phase includes one round of notes: spotting notes, the theme sketch pass, and the timed cue mockup review. Once you sign off in writing on theme sketches and timed cue mockups, that sign-off is what we mix and export finals from.

Extra rounds are no problem. We’ll price them and agree the cost and timeline with you in writing before we do the extra work. If picture edits, timing, or in-game requirements change after spotting, we’ll update the cue list and schedule first, then quote the added re-timing, re-mocking, and stem reprints.

Who owns what

Once the balance is paid, you own the finished work we deliver for this project, and you can use it in the film or game (including trailers, patches, updates, festival cuts, and platform-specific versions that are part of the same title or release). That ownership is for the specific delivered files and mixes we hand over as finals.

We keep ownership of our underlying tools and materials, including session templates, synth patches, sample library programming, custom routing, and our working sessions and project files. We also keep our working files so we can make fixes or create new deliverables later if you need them.

If your project has credits, we ask for an “Original Music by” credit for the composer, plus “Orchestration” and “Music Editor” credits when those roles are used.

Portfolio use

Unless you ask us not to in writing, we can show the finished work as part of our portfolio. That usually means a short clip with picture, or audio-only excerpts, posted on our website and social channels, and used privately in pitches for similar work.

We won’t share anything while you’re keeping the project under wraps. If you have an embargo date, a festival premiere, a platform reveal, or a publisher approval process, tell us and we’ll follow it.

If you need the work to stay confidential long-term, we can do that. Just put the request in writing before final delivery so we don’t schedule posts or assemble reels that include your material.

Problems and fixes

We’ll do what we say we’ll do: write to the agreed brief, hit to picture or implementation needs as agreed, and deliver organised files on the agreed schedule, assuming we receive the inputs and approvals we need on time.

If something we deliver is technically wrong, we’ll fix it. Examples: a stem is missing, a file is the wrong sample rate, an export doesn’t line up with the provided timecode, or a cue was delivered from the wrong approved version.

We’re not responsible for issues caused by things outside our control, like a cut or build changing after you’ve approved mockups, last-minute conform changes introduced by editorial, or problems introduced during mix, mastering, or game audio implementation. We’re also not responsible for losses that are hard to tie directly to our work, like missed release dates or lost profits. If a risk comes up, we’ll flag it early so you can make the call.

Ending the project

Either of us can end the project by giving notice in writing. Because notice periods depend on where we are in the schedule and what deadlines you’re facing, we’ll agree the notice period with you in writing when termination comes up.

If you end the project, you’ll pay for the work completed up to the end date, including any approved cues in progress and any costs we’ve already committed to for your project. If you’ve already paid more than the value of the work completed, we’ll refund the difference. If you’ve paid less, we’ll invoice the balance under the same 14-day payment terms.

On termination, we’ll hand over what’s been paid for to that point in a usable form. Working sessions and our internal tools stay with us. If you want us to package additional exports or do a handover call with your editor or implementer, we’ll quote that before we do it.

Signature

Legal Notice: Please consult legal advice and carefully review the content of this contract template before implementing this template in your business.

Questions about this contract template

What should a composer contract include?

A composer contract usually covers the scoring scope, deliverables, payment milestones, revisions, ownership, portfolio use, fixes, and how termination works. This template includes all of those, written for film and game scoring work tied to a cue list and delivery schedule.

Can a composer contract cover delivering stems and alternate mixes?

Yes, a composer contract can spell out what gets handed over at final delivery, including stem sets and agreed exports. This template defines “hand over” as delivering the final stems and agreed alternates in the agreed format.

How many revisions should a scoring contract allow before charging extra?

A scoring contract can define revisions as a limited number of note rounds tied to specific phases, then charge for extra rounds. This template includes one round of notes per phase, with extra rounds priced and agreed in writing before the work happens.

What does a composer need from the client to start scoring?

A composer typically needs a locked cut or current build, a timecode reference, and any temp music notes or references. This template lists those inputs and treats midstream changes as a change to scope handled under the changes and revisions terms.

Who owns the music in a composer contract?

Ownership can transfer after final payment while the composer keeps underlying tools and working materials. This template says the client owns the finished delivered files after the balance is paid, while the composer keeps session templates, patches, and working sessions.

What happens if a client pays late during a scoring project?

A contract can pause new writing and delivery until the account is brought up to date, then confirm any schedule impact in writing. This template uses net-14 invoices and includes that pause and confirmation step.

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